>>iPhone App de-listing may be mysterious process that takes place behind an opaque curtain of mystery, but TUAW discovered that the approval process is just as undecipherable. Two developers contacted them recently to fill them in on why their apps were rejected, one of which—rejected because they used vibration in a game—seems pretty ludicrous to us.
No force feedback when your race car hits a wall or when your avatar takes a blow to the face. Seems quite arbitrary to us, seeing as most people should be able to figure out that a vibration in a game comes from the game itself, not from an SMS message that didn't also pop up a visual notification.
Update: Jonathan points out that the force feedback rule could be to avoid paying the patent on rumbling controllers that all the major console makers had to dish out on. Most recently (and notably) seen on Sony's PS3.
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I point the finger at Imersion patents. Apple is trying to protect themselves from lawsuits.