Friday, November 7, 2008

IMMR 10Q notes

from the iV MB, by cellodude:

>>Answers to some questions from 10-Q

Did IMMR buyback any shares? Yes.
[During the three months ended September 30, 2008, the Company repurchased 1.1 million shares for $7.2 million at an average cost of $6.50 through open market repurchases. During the nine months ended September 30, 2008, the Company repurchased 1.8 million shares for $13.4 million at an average cost of $7.31 through open market repurchases.]

Does the Sony Computer license settlement extend to Sony Ericsson? No.
[The license does not cover adult, foundry, medical, automotive, industrial, mobility, or gambling products.]

How's Logitech doing? Well.
[The increase in gaming royalties for the third quarter of 2008 compared to the similar period in 2007 was partly due to the increase in sales of new steering wheel products from Logitech.]

Does the MSFT patent agreement hurt IMMR? Yes.
[Additionally, Microsoft is now making touch-enabled wheels covered by its royalty-free, perpetual, irrevocable license to our worldwide portfolio of patents that could compete with our licensees’ current or future products for which we earn per unit royalties.]

Does increasing sales of VibeTonz phones really matter? Yes.
[Mobile device license and royalty revenue increased due to the shipment of additional VibeTonz enabled phones by our existing licensees. We expect mobility device and royalty revenue to be a significant component of our revenue as our technology is included in mobile phone handsets.]

Is IMMR prepared for Windows 7? No.
[In addition, Microsoft announced that its new product, Windows 7, will feature a new multi-touch input function, allowing users to use multiple fingers simultaneously to interact with touch surfaces. Enabling multi-location touch-feedback will require us to innovate on the hardware and software sides, enable Windows 7 API’s with multi-touch output support, and work with our licensees and third parties to integrate such features. There are feasibility risks both on the hardware and software sides, and may be potential delays in the revenue growth of haptically-enabled multi touch surfaces.]

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